26
Apr
09

[C++] :Minesweeper: In-game Toggle Mine Visibility 2

A much cleaner solution than what I made here: /c-minesweeper-in-game-toggle-mine-visibility/
It just uses the in game “ShowMines” function rather than having to write your own.

void __stdcall ShowMines(void)
{
	typedef void (__stdcall *ptrFn)(DWORD);
	ptrFn ptrShowMinesFn = (ptrFn)(0x01002F80);
	ptrShowMinesFn(0xE);
}

You call the function ptrShowMinesFn with one of the possible values for mines, the list can be found here:
/c-minesweeper-toggle-mine-visibility/
So, for example 0xE would display flags.

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